I'd really like to get rid of LockeZ. I know a lot about Final Fantasy VII and this is amazing! Required fields are marked *. by tom117z. For more information on Action Sequencing in RPG Maker MV check out the RPG Maker Web Forum. It’s finally nice to see a gamepage of this on RMN - finally! RPG Maker MV. A Plugin that gives your game a menu based off of the menu from Final Fantasy 7. SumRndmDde July 24, 2016 October 15, 2016 3 Comments on Alt Menu Screen: Final Fantasy 7 – MV Plugin A Plugin that gives your game a menu based off of the menu from Final Fantasy 7. Final Fantasy 7 is awesome! I've always thought that a demake of FF7 for a portable console, like the GBA or DS, would have been an awesome and very profitable idea for Square Enix. RPG Maker MV; Action Adventure RPG; Five heroes collide, thrusting them … Any help would be appreciated! This is a sequel to Final Fantasy VII (Advent Children and Dirge Of Cerberus). As good as it looks, I didn't even get to excited for it. If not can someone help me acomplish this #5. Im having some issues changing the location window length. Creating the underlying framework for that content is the fun part. Do you agree to follow SumRndmDde's Also, I've seen this video before seeing it on this site. I always thought you just moved on from this but it's nice to see you're still going with it. I've seen games half as good as this never get completed. If A New Comment Is Posted:Do Not Send Email Notifications.Send Email Notification ONLY If Someone Replies To My Comment(s).Send Email Notification Whenever A New Comment Is Posted. In the lines 172-173, you should write this : var ce = actor.currentExp() – actor.expForLevel(actor._level); so i dunno. “Play Time” and “Location” displays have been added along with a “To Next Level” bar. you're still working on this? Tweets by … And so is this remake. I'm pretty sure none of them are viruses though. His play style is way too unpredictable. Man this is crzy.. Looks fantastic. I've got a ton of RPG Maker games on my anti-virus ignore list: Phantom Legacy, Shadows of Evil: Wings of Time, Vindication, VorlorN, Legend of the Philosopher's Stone, and a few others. I remember this game from oh so long ago and being completely blown away by it. The menu graphics look pretty spot on. Hmm...yeah, RM games can sometimes look like viruses to some anti-virus programs. The answer is obvious anyway, any real programming language would've been better (including RGSS/Ruby in the newer RM's), but it's a moot point. A project of this scale, in my oppinion needs a dedicated and decent sized team. That's coming from somebody who has played the game 3 times through and spent a lot of time studying the game's animation. Well, I see a malicious prorgram running in that screenshot, but it's not the game. Driftwood Gaming. Trying to make some room for my 4 rows so it doesnt block my last characters mp and health. Dark Emu. There seems to be a lot of people struggling with the old Molebox exe, rather than repackaging it I figure it's about time I released the game files so people can inspect the insanity I went through to make this in rm2k3. var nre = actor.expForLevel(actor._level + 1) – actor.expForLevel(actor._level); my windows don’t show the transparent background and blue boarder?? plugins obtained from this site? I still remember the GW topic of this game, shit was amazing. Given the history of the RPG Maker community, lots of big games never get completed. Your email address will not be published. The EXP gauge don’t display correctly, there are full most of time. I hope you come back to this :D. I doubt this will EVER get done, it's way to ambitious. Seeing the battle video blew me away. To that end I'm really fortunate that FF7 was designed, albeit unintentionally, in such a way that it's very easy to relate back to 2D. “Play Time” and “Location” displays have been added along with a “To Next Level” bar. Heh, you guys are like 6 years too late to the conversation around the best engine for this. i am way more interested to see ff7 recreated in rpg maker than i am seeing it in remade in 2D. Final Fantasy VII Regenesis is a non-profit game created by fans currently in development. It's a tremendous undertaking to pull off. Your email address will not be published. I have to agree; content creation is the number 1 drain on time for games. If he ran a country, he'd just kill and imprison people at random until crime stopped. Seeing as it's made with RM2K3, makes it even less of a chance. The main story takes place … I am very shocked with this and this is the best attempt of FF7 demake ever. Comment document.getElementById("comment").setAttribute( "id", "ac4c1d6614198c321211270362d66959" );document.getElementById("jc63a256ac").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. All the animations were correct and the battle system works just like it should. Hey guys, finally submitting a page here so my game is more accessible. The game itself is made in RPG Maker 2003 (rm2k3), however the only built-in feature I'm really using is the tiled movement for the field. Terms of Use when using any of the It doesnt seem to want to shorten when i edit it in the plugin or if i edit the number in the script. At the time my decision to go with RM2K3 was one of pragmaticism and familiarity. I am interested in this to so when the TP is full does it bring up the menu for like limit breaks in ff7. This would have been leaps and bound easier in XP or above. »  Elemental Skill Colors – C++ MV Plugin, on Alt Menu Screen: Final Fantasy 7 – MV Plugin, Alt Menu Screen: Final Fantasy 7 – MV Plugin. August 9, 2016. zatara. It plays just Like FF7 would in 2D. He's always like this too. TLDR: project is largely on hiatus, but I do plan to finish the bombing mission.

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